A SetFire Foundation experience

Pour Decisions

A live supply chain and finance simulation game. Your team is an entire supply chain, grain to storefront, and you run one link of it. Order, brew, ship and pay for every guess. Highest net profit wins.

90 minutes 24 rounds 4 roles per team 4–40+ players
What it is

A supply chain simulation with real stakes.

Pour Decisions is a business simulation game built on the MIT Beer Game, the classic classroom exercise for teaching supply chain dynamics. Each team operates one complete supply chain for a craft brewery. Four players take the four roles, and every player sees only their own orders, inventory and costs. Nobody sees the whole picture.

That is the point. Small changes in demand at the retail end swell into wild swings in orders upstream, the bullwhip effect, and every team discovers it the hard way: empty shelves one week, a warehouse of unsold inventory the next. Every unit held costs money. Every stockout is lost revenue. At the end of 24 rounds each team sees its full profit and loss statement, revenue, costs and net profit, and the leaderboard ranks every supply chain in the room.

The wrapper is a zombie-apocalypse brewery story, because it is more fun that way. The learning underneath is operations, inventory and working capital, the way a finance class and a supply chain management class would each want it taught.

Supplier → Brewery → Distributor → Retailer → Consumer
Four roles

One chain, four points of view.

Each role makes its own ordering decisions on limited information, with a one-week lead time between every link.

Upstream

Supplier

Raw materials. Produces grain against the brewery's orders and carries the cost of everything it grows too early.

Production

Brewery

Where the magic happens. Turns raw materials into product through a production pipeline, constrained by what the supplier delivered.

Logistics

Distributor

The backbone of the chain. Buffers the brewery from the retailer and carries backorders forward when it cannot fill them.

Downstream

Retailer

The face of recovery. Sees consumer demand first, and every unit it cannot sell is revenue gone for good.

How a session runs

Briefing, 24 rounds, debrief.

1

Briefing

Players register from a laptop, pick a seat on a team, and get a short role guide. The facilitator sets the scene and the rules in a few minutes. Nothing to install.

2

Play

One round is one week. Every player places an order, ships what they can, and watches their inventory and costs move. Several supply chains play the same market at once.

3

Debrief

Order patterns from every link are revealed side by side, the bullwhip effect appears on screen, and each team reads its own P&L. The facilitator walks the room through what happened and why.

What players learn

Fluent in cash, margin and the bullwhip effect.

Inventory dynamics

The true cost of having too much or too little, and why lead times make both so easy.

Financial impact

How day-to-day operating decisions flow straight through to revenue, costs and net profit.

Systems thinking

How sensible local decisions add up to global consequences nobody intended.

Deciding under uncertainty

Balancing risk when you cannot see ahead and cannot see your partners.

Where it fits

Classrooms and workplaces.

Colleges and universities

Experiential learning for business students

  • Supply chain and operations management courses
  • Managerial accounting and finance courses
  • Introduction to business and MBA cohorts
  • Student organization and business club events
  • Case competitions, orientation weeks and career fairs
Organizations

A team learning experience with a shared P&L

  • Intern programs and new-hire onboarding
  • Finance for non-finance leaders
  • Cross-functional leadership development
  • Operations and supply chain management training
  • Team offsites
Virtual every player on their own screen On-site facilitator's screen projected Hybrid any combination
Questions

Good to know.

Is Pour Decisions the Beer Game?

It is built on the MIT Beer Game, the classic supply chain simulation, and keeps its core mechanic: four roles, each seeing only its own orders and inventory, with lead times between them. Pour Decisions adds a shared profit and loss statement, carrying and stockout costs, a leaderboard across teams and a facilitated debrief, so the finance lesson lands alongside the operations one.

How long does a session take?

Ninety minutes is the floor: a short briefing, 24 rounds of play and a debrief. It expands to a half-day immersive session when there is more time for discussion.

How many people can play?

From 4 players, one team, up to 40 or more. Several supply chains run at once against the same market conditions and the leaderboard ranks every team by net profit.

What do players need?

A laptop or desktop with a web browser and the match code from the facilitator. Nothing to install. The game runs fully virtual, fully on-site with the facilitator's screen projected, or any combination.

Who runs it and what does it cost?

SetFire Foundation facilitates every session. SetFire is a 501(c)(3) nonprofit public charity, and proceeds support its free undergraduate mentorship program. Book a 30-minute walkthrough for a quote tailored to your cohort size and learning objectives.

Run it with your class or your team

Watch a real round in motion, talk logistics, and get a quote tailored to your cohort size and learning objectives.

SetFire Foundation is a 501(c)(3) nonprofit public charity. Proceeds support our free undergraduate mentorship program, The Sparks Mentorship Program.